U2023 performance boost improve speed with these tricks

Significantly enhance Unreal Engine 2023 (UE5.3+) performance using these targeted techniques. Apply principles suitable for both development and shipping builds.

Optimize Rendering Pipeline

Profile Relentlessly: Utilize Unreal's built-in tools: Stat Unit, Stat GPU, Stat SceneRendering, and the GPU Visualizer. Identify specific bottlenecks (CPU Game, CPU Draw, GPU) before optimization.

Master Level of Detail (LOD):

U2023 performance boost improve speed with these tricks
  • Aggressively configure automatic LOD generation (Mesh Details) for static meshes.
  • Implement HLODs (Hierarchical LODs) via the HLOD Outliner for complex scenes, drastically reducing draw calls.
  • Manually adjust LOD distances based on profiling.

Refine Lighting & Shadows:

  • Minimize Dynamic Shadow casting lights; prioritize Static or Stationary where possible.
  • Use Shadow Maps instead of Ray Traced Distance Field Shadows if performance is critical.
  • Reduce shadow map resolutions (*) and filter quality (*).
  • Optimize Lightmass baking times.

Streamline Materials & Textures:

  • Audit Material complexity (Shader Complexity View Mode). Simplify expensive nodes and reduce texture samples.
  • Ensure proper texture compression settings and Mip Map biasing.
  • Use Texture Streaming with adequate pool sizes (*).

Boost CPU Performance

Tick Smarter:

  • Minimize tick usage (* = false;). Use Timers or Events instead.
  • Implement Tick Groups selectively for dependent logic.
  • Profile CPU usage per Blueprint/Actor (Stat Game).

Optimize Physics:

  • Use primitive collision shapes (Box, Sphere, Capsule) over complex meshes.
  • Set actors to Simulate Physics: false when static.
  • Adjust physics sub-stepping (PhysicsSubsteps, PhysicsSubstepsPerMS) if necessary.

Efficient Blueprints & C++:

U2023 performance boost improve speed with these tricks
  • Avoid heavy operations in Tick or frequent Events (e.g., Collision checks, Casting).
  • Utilize Object Pools for frequently spawned/destroyed actors.
  • Favor C++ for performance-critical logic.

Critical Runtime Commands & Settings

Use these Console Variables (CVars) strategically:

  • * 0: Disable VSync (control max FPS with instead).
  • * X: Use Temporal Upscaling (X < 100) or lower rendering resolution.
  • * 0-3: Lower global PP quality (Bloom, DoF, Motion Blur). Disable entirely if necessary.
  • * 0: Completely disable shadows in emergencies.
  • stat scenerendering: Identify expensive rendering features.
  • * 0 & * 0: Disable demanding features.

Content & Workflow

  • World Partition: Organize large worlds. Ensure Data Layers and Streaming Sources are optimized.
  • Lumen Adjustments: Reduce , lower Global Illumination & Reflections quality, decrease Tracing distances.
  • Nanite Optimization: Profile Nanite rendering cost (Stat Nanite). Review triangle budgets per mesh.
  • Animation: Simplify skeletons, use Animation Blueprint Profiling, and optimize Montage Notifies.

Consistently benchmark changes using stat fps and relevant profilers. Prioritize fixes based on the most significant bottlenecks identified.